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Aria of sorrow
Aria of sorrow













aria of sorrow aria of sorrow

An extremely powerful hammer, for example, can be much slower to swing than a weaker blade. But just because a weapon is powerful to Soma doesn't mean it's the right tool for the job some of the strategy in the game is discovering which weapon works best against specific creatures and boss characters. A large variety of swords, hammers, and axes are hidden in the game to grab, each with their pros and cons that can increase Soma's attack strength. Instead, players can equip Soma with one of several different types of weapons that are collected deep in the levels. Since Soma isn't officially a vampire slayer, he doesn't wield the familiar Castlevania whip to take out the seemingly endless supply of beasties in the castle. Aria of Sorrow is firmly rooted in the established Castlevania universe. The game's story takes place in the future, but that's only for plot purposes don't expect any references to advancing technology in this game. Of course, on the way, Soma will meet up with other people who have been trapped inside the castle, and the plot of Dracula's legacy unfolds. To get home, Soma needs to make his way through the castle to the Master's Chamber. Thirty years later another solar eclipse has appeared, which whisks our hero, Soma Cruz through a portal into Dracula's castle where evil continues to flourish. The adventure actually takes place in Dracula's castle which had been banished to a solar eclipse in 1999. Cartridge save (three save slots, each with one "instant save" slot)Ĭastlevania: Aria of Sorrow is the first game whose main quest doesn't revolve around either A) A Belmont in the lead, or B) the destruction of Dracula.at least from the start.Link cable support to trade extra souls between players.But the inclusion of new play mechanics, more specifically soul absorbing, increase the replay value significantly and keep the coveted 100% ending at a much further distance. The only real issue is in the game's length just like the previous Castlevania adventures on the GBA, players can get the most basic ending in a single day. The game may feature a drastic departure in storyline from previous games in the series, both on the GBA and on past consoles, but it's still Castlevania at its heart and the game features some excellent, new ideas in gameplay that move the Castlevania franchise forward. Aria of Sorrow takes what the development team built for Harmony of Dissonance, improves on the audio quality and bumps up the difficulty. Only eight months after the release of Harmony of Dissonance, Konami unleashes a third game in the franchise.















Aria of sorrow